Uploading themselves by way of a time continuum software, Fire, Nevin, Paul, and Kikko, are suddenly whisked back through the ages on a desperate search for their missing computer professor. Unfortunately, they haven't made the journey alone. An evil Hacker is threatening to change world history. The endurance of each intrepid teen will be tested as they weave in and out of time; facing overwhelming perils and thrilling challenges.
Ended
Adventurers: Masters of Time
January 1, 2005
June 25, 2005
1
26
German, English
This time The Hacker is targeting the Sphinx during Napoleon's occupation of Egypt. To their surprise the Adventurers discover that Prof. Krupnik is captive in a virtual prison inside the Sphinx. For the first time they meet The Hacker and realize that he has prepared his final and most vicious blow to disrupt history. The kids and Krupnik narrowly escape The Hacker's attempt to send them back to the Ice Age and only have minutes to prevent the Sphinx from being blown up. Worst of all their only way home is still on the Sphinx and the clock is ticking.
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